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Autodesk maya 2017 car tutorial
Autodesk maya 2017 car tutorial








Radius – Distance from center of circle to any point on it. Left_Wheel_Locator.rotateX = (Car_Root_anslateZ / (2 * 3.14 * 3.054 )) * 360 įront_Wheel_Locator.rotateX = (Car_Root_anslateZ / (2 * 3.14 * 3.054 )) * 360 Ĭircumference -The distance around the circle.ĭiameter – The longest distance from one end of a circle to the other. Parent all control curves to the Base Curve ,Car_Root_Control (Duplicate, Scale & Rotate Steering Control Arrow)Ĭreate (Move & Snap) rounded Rectangle for Front Axle and one rectangle for Rear AxleĬreate & Move one NURBS Circle for Car Drift Control and another circle (with rectangle BoundingBox) for Car Roll ControlĠ7 Control Naming and Hierarchy Placement Move the pivot point of this controler and positon it with wheel locator.Ĭreate (Move & Snap) Arrow for Front, Right and Back Wheel Now we have single control for every wheel.Ĭreate (Move & Snap) Circle for Front, Right and Back Wheel Repeat everything for the Right and the Left Wheel (create and center Right_Wheel_Locator,Left_Wheel_Locator to the right and left wheel)Ĭreate rectangle for the main car control, press W (move tool)Ĭreate (Move & Snap) rounded Rectangle for Front Wheel, duplicate this rectangle for Right Wheel and Left Wheel Or drag (press MMB) Front Wheel under the Locator node in Outliner. Move (press “W” Key) this locator to the center of the front Wheelįirst select Front Wheel in Outliner, then select (hold down CTRL) Front_Wheel_Locator and click “p” for parent 04 Wheel Rotation Controls (Locators)Ĭreate Locator “Front_Wheel_Locator” for the Front Wheel Repeat all steps (1-3) for all wheels and for car body. Freeze Transformations (Modify -> Freeze Transformations) Delete History (Edit -> Delete By Type -> History)Ģ. (Select “Regal Reliant Body” in outliner and press CTRL+H)ġ. Select everything (all 4 groups) in Outliner and drag under the locator node VEH_car_Root

AUTODESK MAYA 2017 CAR TUTORIAL HOW TO

Throughout this Maya tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in Autodesk Maya.This tutorial will cover the creation and implementation of a car rig in Maya. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.Ġ7 Control naming and hierarchy placementĬreate Locator “VEH_car_Root” for the Highest Level of hierarchy

autodesk maya 2017 car tutorial

| Decem| Autodesk Maya | Author: Mark Hedron | Advanced Car Rigging in Maya with Mark Hedron – Part One – Creative Studio: Advanced Car Rigging in Maya with Mark Hedron Published by 3d Studio UK and Octohedron Design








Autodesk maya 2017 car tutorial